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Arcane Magic (Spoiler)

=== Arcane Magic (spoiler) ===

Even more than Sorcery, Arcane magic is a general purpose realm of
magic. It attempts to encompass all 'useful' spells from all realms,
and almost succeeds, with the probable exception of *Identify*. This is
the downside of Arcane magic: while Arcane does have all the necessary
'tool' spells for a dungeon delver, it has no ultra-powerful high level
spells. As a consequence, all Arcane spellbooks can be bought in town.
It should also be noted that the 'specialized' realms (i.e. other than
Arcane) usually offer the same spell at a lower level and cost. Arcane
magic is therefore perhaps not recommendable as one's only realm of
magic, but it should be a very nice addition to fill up the gaps in the
selection of tools spells in another realm.

The four magic books available to Arcane practitioners are:

     Cantrips for Beginners
     ----------------------
     Zap: lightning bolt, damage 3+(level-1/5)d3
     Wizard Lock: jams one door
     Detect Invisibility: detects invisible creatures on map panel
     Detect Monsters: detects normal monsters.
     Blink: teleport, range 10
     Light Area: lights area, damage 2d(level/2), radius (plev/10)+1
     Trap & Door Destruction:  destroys one door or trap
     Cure Light Wounds: heal 2d8, -10 to cuts


     Minor Arcana
     ------------
     Detect Doors & Traps: detects doors, traps, and stairs
     Phlogiston: adds 7500 turns of light to a lantern or 2500
                 turns of light to a torch
     Detect Treasure: detects treasure
     Detect Enchantment: detects magic objects
     Detect Object: detects objects
     Cure Poison: sets poison counter to 0
     Resist Cold: temporary cold resistance, duration 20+1d20
     Resist Fire: temporary fire resistance, duration 20+1d20


     Major Arcana
     ------------
     Resist Lightning: temporary lightning resistance, duration
                       20+1d20
     Resist Acid: temporary acid resistance, duration 20+1d20
     Cure Medium Wounds: same as Life spell
     Teleport: teleport, range level*5
     Stone to Mud: turns one wall to a floor
     Ray of Light: lights a line, damage 6d8 to light-sensitive
                   creatures
     Satisfy Hunger: sets hunger status to Full
     See Invisible: see invisible, duration 1d24+24


     Manual of Mastery
     -----------------
     Recharging: recharges item, power (level*2)
     Teleport Level: same as Sorcery spell
     Identify: identifies an item
     Teleport Away: same as Sorcery spell
     Elemental Ball: fire, lightning, frost, or acid ball (equal
                     chance of each), damage 75+level, radius 2
     Detection: detects traps, doors, stairs, invisible, treasure,
                objects, and monsters
     Word of Recall: same as Sorcery spell
     Clairvoyance: lights and maps entire level, gives you ESP for
                   25+1d30 turns


=== Class Spell Fail Rates ===

--- MAGE ---

For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.

Arcane Mage:              Level  Mana  Fail

Zap                       1      1     20
Wizard Lock               1      1     33
Detect Invisibility       1      1     33
Detect Monsters           2      1     33
Blink                     2      2     33
Light Area                4      4     40
Trap+Door Destruction     5      5     33
Cure Light Wounds         6      5     44
Detect Doors & Traps      7      6     40
Phlogiston                8      8     60
Detect Treasure           9      8     50
Detect Enchantment        9      9     50
Detect Objects            9      9     50
Cure Poison               11     10    50
Resist Cold               12     12    50
Resist Fire               13     12    50
Resist Lightning          14     12    50
Resist Acid               15     12    50
Cure Medium Wounds        16     14    33
Teleport                  18     15    50
Stone to Mud              20     16    60
Ray of Light              23     18    60
Satisfy Hunger            25     20    70
See Invisible             25     20    60
Recharging                28     25    70
Teleport Level            35     35    80
Identify                  38     30    60
Teleport Away             40     30    66
Elemental Ball            41     30    66
Detection                 42     30    80
Word of Recall            45     50    70
Clairvoyance              49     100   80

--- PRIEST ---

For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.

Arcane Priest:            Level  Mana  Fail

Zap                       1      1     20
Wizard Lock               1      1     33
Detect Invisibility       2      1     33
Detect Monsters           2      2     33
Blink                     3      3     33
Light Area                5      5     40
Trap+Door Destruction     6      6     33
Cure Light Wounds         7      6     44
Detect Doors & Traps      8      7     40
Phlogiston                9      8     60
Detect Treasure           10     9     50
Detect Enchantment        11     10    50
Detect Objects            12     11    50
Cure Poison               13     12    50
Resist Cold               14     13    50
Resist Fire               15     14    50
Resist Lightning          16     15    50
Resist Acid               17     16    50
Cure Medium Wounds        18     17    33
Teleport                  19     18    50
Stone to Mud              22     20    60
Ray of Light              24     22    60
Satisfy Hunger            27     24    70
See Invisible             29     26    60
Recharging                33     30    80
Teleport Level            37     36    80
Identify                  40     37    60
Teleport Away             42     38    70
Elemental Ball            44     39    66
Detection                 46     40    80
Word of Recall            47     55    70
Clairvoyance              50     120   80

--- ROGUE ---

For each level beyond the minimum, the failure rate will decrease by 3%.
High INT will also decrease the failure rate, to a minimum of 5%.

Arcane Rogue:             Level  Mana  Fail

Zap                       1      1     20
Wizard Lock               1      1     33
Detect Invisibility       2      1     33
Detect Monsters           2      2     33
Blink                     3      3     33
Light Area                5      5     40
Trap+Door Destruction     6      6     33
Cure Light Wounds         7      7     44
Detect Doors & Traps      8      8     40
Phlogiston                9      9     60
Detect Treasure           10     10    50
Detect Enchantment        11     11    50
Detect Objects            13     11    50
Cure Poison               14     12    50
Resist Cold               15     13    50
Resist Fire               16     14    50
Resist Lightning          17     15    50
Resist Acid               18     16    50
Cure Medium Wounds        19     17    33
Teleport                  20     20    50
Stone to Mud              23     22    60
Ray of Light              25     24    60
Satisfy Hunger            28     25    70
See Invisible             30     28    60
Recharging                35     30    80
Teleport Level            39     36    80
Identify                  42     37    60
Teleport Away             44     38    70
Elemental Ball            46     40    66
Detection                 47     42    80
Word of Recall            48     60    70
Clairvoyance              50     125   80

--- RANGER ---

The failure rate decreases 3% for every level beyond the minimum,
to a minimum of 5%.  High INT decreases the failure rate as well.

Arcane Ranger:            Level  Mana  Fail

Zap                       3      2     20
Wizard Lock               3      2     33
Detect Invisibility       4      3     33
Detect Monsters           4      3     33
Blink                     5      4     33
Light Area                6      6     40
Trap+Door Destruction     7      7     33
Cure Light Wounds         8      8     44
Detect Doors & Traps      9      9     40
Phlogiston                10     10    60
Detect Treasure           11     11    50
Detect Enchantment        12     12    50
Detect Objects            14     13    50
Cure Poison               15     14    50
Resist Cold               16     15    50
Resist Fire               17     16    50
Resist Lightning          18     17    50
Resist Acid               19     18    50
Cure Medium Wounds        20     19    33
Teleport                  22     20    50
Stone to Mud              25     23    60
Ray of Light              27     26    60
Satisfy Hunger            29     27    70
See Invisible             33     30    60
Recharging                38     36    80
Teleport Level            42     38    80
Identify                  44     38    60
Teleport Away             46     40    70
Elemental Ball            47     42    66
Detection                 48     44    80
Word of Recall            49     65    70
Clairvoyance              XXXXXXXX

--- WARRIOR MAGE ---

Failure rate decreases 3% for each level beyond the minimum,
to a minimum of 5%.  High INT also reduces failure rate.

Arcane Warrior Mage:      Level  Mana  Fail

Zap                       1      1     20
Wizard Lock               2      1     33
Detect Invisibility       2      2     33
Detect Monsters           3      3     33
Blink                     4      4     33
Light Area                5      5     40
Trap+Door Destruction     6      6     33
Cure Light Wounds         7      7     44
Detect Doors & Traps      8      8     40
Phlogiston                9      9     60
Detect Treasure           11     10    50
Detect Enchantment        12     11    50
Detect Objects            13     12    50
Cure Poison               14     13    50
Resist Cold               15     14    50
Resist Fire               16     15    50
Resist Lightning          17     16    50
Resist Acid               18     17    50
Cure Medium Wounds        19     18    33
Teleport                  20     20    50
Stone to Mud              23     22    60
Ray of Light              25     23    60
Satisfy Hunger            29     25    70
See Invisible             30     27    60
Recharging                35     30    80
Teleport Level            39     38    80
Identify                  41     40    60
Teleport Away             43     42    70
Elemental Ball            45     44    66
Detection                 47     45    80
Word of Recall            48     65    70
Clairvoyance              50     140   80

--- HIGH MAGE ---

For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.

Arcane High Mage:         Level  Mana  Fail

Zap                       1      1     15
Wizard Lock               1      1     23
Detect Invisibility       1      1     23
Detect Monsters           1      1     23
Blink                     2      1     23
Light Area                3      2     33
Trap+Door Destruction     4      4     23
Cure Light Wounds         5      4     33
Detect Doors & Traps      6      5     30
Phlogiston                7      7     50
Detect Treasure           8      7     40
Detect Enchantment        8      8     40
Detect Objects            9      8     40
Cure Poison               10     9     40
Resist Cold               10     10    40
Resist Fire               11     10    40
Resist Lightning          12     10    40
Resist Acid               13     10    40
Cure Medium Wounds        14     11    22
Teleport                  15     12    40
Stone to Mud              17     15    50
Ray of Light              20     15    50
Satisfy Hunger            20     16    60
See Invisible             22     18    50
Recharging                24     22    60
Teleport Level            30     30    70
Identify                  33     28    50
Teleport Away             38     28    60
Elemental Ball            40     28    55
Detection                 41     28    70
Word of Recall            43     40    60
Clairvoyance              46     80    70
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