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Chaos Magic (Spoiler)

=== Chaos Magic (spoiler) ===

There are few types of magic more unpredictable and difficult to
control than  Chaos magic. Chaos is the very element of unmaking,
and the Chaos spells are the most terrible weapons of destruction
imaginable. The caster can also call on the primal forces of Chaos
to to induce mutations in his/her opponents and even him/herself.
Chaos has no protective spells.

Casting Chaos spells can create wild magic effects if you fail to
get the spell off and 1d100 is less than the spell number. The
higher the spell number, the greater the chance of getting an
effect from lower down on the following list:

     Phase door
     Teleport, range 10O
     Teleport, range 200
     Create darkness
     Light area
     Trap/door destruction
     Wallbreaker spell
     Sleep adjacent monsters
     Create traps
     Create doors
     Aggravate monsters
     Cause an earthquake, radius 5
     Gain a mutation
     Disenchant a random equipped item
     Mind blank spell
     Create a Chaos ball centered on you
     Create granite walls in adjacent squares
     Summon monsters
     Summon greater undead
     Summon Cyberdemons
     Activate the Curse of Topi Ylinen


The four magic books available to Chaos practitioners are:


     Sign of Chaos
     -------------

     Magic Missile: damage 3+((level-1)/5)d4, no resistance
     Trap/Door Destruction:  destroys adjacent traps and doors
     Flash of Light: lights area, damages light-sensitive
                     creatures
     Touch of Confusion: attempts to confuse the next monster that
                         you hit
     Manaburst: fires mana ball, damage 3d5+3/2 level (mages and
                high mages) or 3d5+5/4 level (all others), radius 2 if
                level less than 30, 3 otherwise. This will not destroy
                items on the floor.
     Fire Bolt: damage 8+((level-5)/4)d8
     Fist of Force: causes 8+((level-5)/4)d8 disintegration damage
                    to any monster in sight. Can also dig through stone
                    if you target a wall.
     Teleport Self: teleport, range level*5


     Chaos Mastery
     -------------
     Wonder: random effect, depending on 1d100+(level/5). If this
             number is:
             1-8    : clone monster
             9-13   : haste monster
             14-25  : heal monster
             26-30  : polymorph monster
             31-35  : magic missile
             36-40  : confuse monster, power=level
             41-45  : poison ball, damage 20+level/2, radius 3
             46-50  : lights a line, damage 6d8 to light-sensitive
                      creatures
             51-55  : lightning bolt, damage 3+((level-5)/4)d8
             56-60  : frost bolt, damage 5+((level-5)/4)d8
             61-65  : acid bolt, damage 6+((level-5)/4)d8
             66-70  : fire bolt, damage 8+((level-5)/4)d8
             71-75  : drain life, damage 75
             76-80  : lightning ball, damage 30+level/2, radius 2
             81-85  : acid ball, damage 40+level, radius 2
             86-90  : frost ball, damage 70+level, radius 3
             91-95  : fire ball, damage 80+level, radius 3
             96-100 : drain life, damage 100+level
             101-103: earthquake, radius 12
             104-105: destroys an area in a radius 15 circle
             106-107: Genocide spell
             108-109: 120 damage to all monsters in sight
             110    : 150 damage to all monsters in sight, slow monsters,
                      sleep monsters, heal 300
     Chaos Bolt: damage 10+((level-5)/4)d8
     Sonic Boom: radius 2+level/10 sound ball centered on you,
                 damage 45+level
     Doom Bolt: damage 11+((level-5)/4)d8, no resistance, always
                fires a beam
     Fire Ball: damage 55+level, radius 2
     Teleport Other: shoots a beam which teleports away any monster
                     which it touches (some monsters resist it)
     Word of Destruction: rearranges walls/floor, destroys all
                          monsters, blinds player (resist light or
                          blindness prevents this) and destroys objects
                          in a radius 15 circle
     Invoke Logrus: chaos ball, damage 66+level, radius level/5


     Chaos Channels
     --------------
     Polymorph Other: polymorphs one monster
     Chain Lightning: fires lightning beams, damage 5+(level/10)d8
                      in all directions
     Arcane Binding: recharges 1 item, fails 1 time in
                     (140-object level)/5
     Disintegration: disintegration ball (can destroy walls),
                     damage 80+level, radius 3 if level below 40, 4
                     otherwise
     Alter Reality: recreates current dungeon level
     Polymorph Self: 1 or 2 effects from the following list:
                     2 in 14: reroll life rating
                     2 in 14: polymorph wounds--4 in 5, heals (player
                              level)d5 points. 1 in 5, hurts you for
                              the same amount. This also affects cut
                              counter, decreasing it by (damage)/2 or
                              increasing it by (damage).
                     3 in 14: gain a random mutation
                     2 in 14: polymorph into a character of a different
                              race
                     1 in 14: polymorph into an abomination, which
                              decreases all stats by 6+1d6 and switches
                              2 of them around. Has a 1 in 6 chance of
                              causing (1dlevel)dlevel points of damage.
                     4 in 14: switch 2 stats

     Chaos Branding: attempts to make your current weapon a Chaotic
                     weapon
     Summon Demon: summons one demon of up to 3/2*your level. 1 in
                   3 the demon(s) will try to kill you. If you are
                   level 50, you may get a group of demons


     Armageddon Tome
     ---------------
     Gravity Beam: gravity beam, damage 9+((plev-5)/4)d8
     Meteor Swarm: no resistance, damage 65+level, radius 3 if
                   level less than 40, 4 otherwise
     Flame Strike: fireball centered on you, damage 150+2*level,
                   radius 8
     Call Chaos: 1 in 6, fires multiple beams (25%) or balls (75%),
                 damage 75, in all directions. The attack type is
                 randomly determined from a list of every possible
                 attack form. 1 in 3, creates a damage 300 ball of
                 radius 8 centered on you. The rest of the time,
                 fires a randomly chosen ball (75%) or beam (25%),
                 damage 150, in a direction of your choosing.
     Magic Rocket: shards ball, damage 120+level, radius 2
     Mana Storm: mana ball, damage 300+level*2, radius 4, no
                 resistance
     Breathe Logrus: chaos ball, damage (current HP), radius 2
     Call the Void: fires balls of shards (dam 175, radius 2), mana
                    (dam 175, radius 3) and nuclear waste (dam 175,
                    radius 4) in all possible directions. However, if
                    you cast this while you are next to a wall,
                    everything in a 20+level radius will be destroyed
                    and you will take 100+1d150 points of damage.

=== Class Spell Fail Rates ===

--- MAGE ---

For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.

Chaos Mage:               Level  Mana  Fail

Magic Missile             1      1     20
Trap/Door Destruction     1      2     22
Flash of Light            2      2     25
Touch of Confusion        5      5     30
Manaburst                 9      6     50
Fire Bolt                 13     9     45
Fist of Force             14     9     45
Teleport Self             15     9     35
Wonder                    17     10    25
Chaos Bolt                19     12    45
Sonic Boom                21     13    45
Doom Bolt                 23     15    50
Fire Ball                 25     16    50
Teleport Other            25     18    60
Word of Destruction       30     20    80
Invoke Logrus             35     40    85
Polymorph Other           11     7     45
Chain Lightning           15     15    80
Charging                  16     14    80
Disintegration            25     25    85
Alter Reality             30     25    85
Polymorph Self            42     50    85
Chaos Branding            45     90    80
Summon Demon              47     100   90
Gravity Beam              20     20    66
Meteor Swarm              35     32    85
Flame Strike              37     34    75
Call Chaos                41     42    85
Magic Rocket              43     44    80
Mana Storm                45     48    85
Breathe Logrus            47     75    80
Call the Void             49     100   85

--- PRIEST ---

For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.

Chaos Priest:             Level  Mana  Fail

Magic Missile             2      1     22
Trap/Door Destruction     3      2     24
Flash of Light            4      3     26
Touch of Confusion        5      4     30
Manaburst                 10     6     30
Fire Bolt                 11     6     50
Fist of Force             16     11    50
Teleport Self             17     11    35
Wonder                    17     10    25
Chaos Bolt                19     15    50
Sonic Boom                21     16    50
Doom Bolt                 23     18    80
Fire Ball                 25     18    50
Teleport Other            27     20    65
Word of Destruction       33     23    80
Invoke Logrus             37     42    85
Polymorph Other           14     11    45
Chain Lightning           17     17    70
Charging                  20     18    80
Disintegration            27     27    70
Alter Reality             35     30    85
Polymorph Self            45     55    95
Chaos Branding            47     90    90
Summon Demon              49     100   90
Gravity Beam              25     25    66
Meteor Swarm              37     37    85
Flame Strike              39     37    75
Call Chaos                43     45    85
Magic Rocket              45     47    90
Mana Storm                47     50    95
Breathe Logrus            49     95    80
Call the Void             50     100   95

--- RANGER ---

The failure rate decreases 3% for every level beyond the minimum,
to a minimum of 5%.  High INT decreases the failure rate as well.

Chaos Ranger:             Level  Mana  Fail

Magic Missile             3      1     20
Trap/Door Destruction     3      3     35
Flash of Light            5      3     35
Touch of Confusion        7      5     45
Manaburst                 14     12    40
Fire Bolt                 20     16    50
Fist of Force             25     21    60
Teleport Self             25     22    60
Wonder                    27     23    60
Chaos Bolt                30     25    60
Sonic Boom                33     30    70
Doom Bolt                 35     31    70
Fire Ball                 37     35    75
Teleport Other            39     29    65
Word of Destruction       43     30    95
Invoke Logrus             48     50    85
Polymorph Other           22     20    60
Chain Lightning           25     25    70
Charging                  28     25    80
Disintegration            35     32    70
Alter Reality             38     35    85
Polymorph Self            42     75    95
Chaos Branding            48     100   90
Summon Demon              XXXXXXXX
Gravity Beam              33     33    66
Meteor Swarm              40     45    85
Flame Strike              42     42    75
Call Chaos                48     48    85
Magic Rocket              50     50    90
Mana Storm                XXXXXXXX
Breathe Logrus            XXXXXXXX
Call the Void             XXXXXXXX

--- WARRIOR MAGE ---

Failure rate decreases 3% for each level beyond the minimum,
to a minimum of 5%.  High INT also reduces failure rate.

Chaos Warrior Mage:       Level  Mana  Fail

Magic Missile             2      2     20
Trap/Door Destruction     3      3     22
Flash of Light            4      4     25
Touch of Confusion        5      5     30
Manaburst                 8      8     30
Fire Bolt                 11     11    45
Fist of Force             17     15    45
Teleport Self             18     17    35
Wonder                    21     21    45
Chaos Bolt                23     22    45
Sonic Boom                27     25    50
Doom Bolt                 29     30    50
Fire Ball                 33     33    50
Teleport Other            37     35    60
Word of Destruction       41     40    80
Invoke Logrus             48     50    85
Polymorph Other           12     12    45
Chain Lightning           17     16    60
Charging                  20     18    80
Disintegration            27     25    60
Alter Reality             35     30    85
Polymorph Self            45     55    85
Chaos Branding            49     95    80
Summon Demon              50     111   80
Gravity Beam              24     20    66
Meteor Swarm              40     35    85
Flame Strike              42     40    75
Call Chaos                46     44    85
Magic Rocket              48     48    80
Mana Storm                49     50    85
Breathe Logrus            50     100   80
Call the Void             50     100   85

--- CHAOS WARRIOR ---

Fail rate decreases 3% for each level beyond the minimum,
to a minimum of 5%.  High INT also decreases the failure rate.

Chaos Warrior:            Level  Mana  Fail

Magic Missile             2      1     20
Trap/Door Destruction     3      2     22
Flash of Light            4      3     25
Touch of Confusion        5      4     30
Manaburst                 7      7     30
Fire Bolt                 8      7     45
Fist of Force             15     9     45
Teleport Self             16     10    35
Wonder                    19     12    45
Chaos Bolt                22     14    45
Sonic Boom                25     17    50
Doom Bolt                 28     18    50
Fire Ball                 30     20    50
Teleport Other            33     24    60
Word of Destruction       36     26    80
Invoke Logrus             40     45    85
Polymorph Other           11     11    45
Chain Lightning           14     14    60
Charging                  16     15    80
Disintegration            23     23    60
Alter Reality             30     30    85
Polymorph Self            42     50    85
Chaos Branding            45     90    80
Summon Demon              47     100   80
Gravity Beam              23     23    66
Meteor Swarm              35     35    85
Flame Strike              37     37    75
Call Chaos                41     42    85
Magic Rocket              43     44    80
Mana Storm                45     48    85
Breathe Logrus            48     100   80
Call the Void             49     100   85

--- HIGH MAGE ---

For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.

Chaos High Mage:          Level  Mana  Fail

Magic Missile             1      1     15
Trap/Door Destruction     2      1     15
Flash of Light            2      1     15
Touch of Confusion        4      2     20
Manaburst                 6      4     40
Fire Bolt                 10     5     35
Fist of Force             12     6     35
Teleport Self             14     7     25
Wonder                    15     9     20
Chaos Bolt                17     10    35
Sonic Boom                19     11    35
Doom Bolt                 21     12    40
Fire Ball                 22     13    40
Teleport Other            23     15    50
Word of Destruction       27     17    70
Invoke Logrus             30     35    75
Polymorph Other           9      5     35
Chain Lightning           12     12    70
Charging                  14     12    70
Disintegration            21     21    75
Alter Reality             26     22    75
Polymorph Self            39     40    75
Chaos Branding            42     80    70
Summon Demon              44     90    80
Gravity Beam              16     16    55
Meteor Swarm              32     30    75
Flame Strike              34     32    65
Call Chaos                36     36    75
Magic Rocket              38     38    70
Mana Storm                40     45    75
Breathe Logrus            43     55    70
Call the Void             46     90    75
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