www.zangband.org

Death Magic (Spoiler)

=== Death Magic (spoiler) ===

There is no fouler nor more evil category of spells than the
necromantic spells of Death Magic. These spells are relatively hard
to learn, but at higher levels give the caster power over living
and the undead. Unfortunately, the most powerful spells need their
own blood as the focus, often hurting the caster in the process of
casting.

Failing to cast a spell correctly can also result in damage to your
character. If you fail to get the spell off, and 1d100 is less than
the number of the spell, you will lose 1, 2, 3, or 4d6 HP and have a
1-in-6 chance of losing spell number*250 XP if the spell was from
Black Channels or the Necronomicon. Hold Life prevents XP loss. If the
miscast spell was from the Necronomicon, you have a 50% chance of
having your sanity blasted instead.

The four magic books available to Death practitioners are:

     Black Prayers
     -------------
     Detect Unlife: detects all nonliving monsters on map panel
     Malediction: can be aimed at any visible monster. Causes
                  (3+(level-1)/5)d3 points of damage to any monster, no
                  resistance, evil monsters take double damage. There
                  is a 20% chance of getting a special effect. 1d1000
                  is rolled. If this equals 666, you will fire a death
                  ray at the monster. If it is less than 500, it will
                  attempt to scare the monster. If it is between 501
                  and 800, it will attempt to confuse the monster.
                  Otherwise, it will attempt to stun the monster. If
                  you aim this at an item and it is cursed, the item
                  will be destroyed.
     Detect Evil: detects evil monsters on map panel
     Stinking Cloud: poison ball, dam 10+level/2, radius 2
     Black Sleep: attempts to sleep one monster
     Resist Poison: temporary poison resistance, duration 1d20+20
     Horrify: attempts to terrify and stun one monster
     Enslave the Undead: attempts to control one undead creature


     Black Mass
     ----------
     Orb of Entropy: fires a ball of life-draining energy, damage
                     3d6+3/2 level (mages and high mages) or 3d6+5/4
                     level (all others). Radius 2 if level less than
                     30, 3 otherwise.
     Nether Bolt: nether bolt, damage (6+(level-5)/4)d8
     Terror: attempts to scare all visible monsters, power 30+level
     Vampiric Drain: takes level+1d(level*(level/10)) HP from a
                     monster and gives them to you. You will also gain
                     nutritional sustenance from this.
     Poison Brand: attempts to make your current weapon a Poison Brand
     Dispel Good: 1d(level*4) damage to all good creatures in sight
     Genocide: removes all monsters with a given symbol from the
               level. Uniques are unaffected. You take 1d4 damage for
               each monster destroyed. Uniques are unaffected.
     Restore Life: restores drained XP


     Black Channels
     --------------
     Berserk: +25 to-hit, -10 AC, +30 HP, immune to fear for 25+1d25
              turns.
     Invoke Spirits: 1d100+level/5 is rolled. If this number is:
                     1-7     : summons undead creatures
                     8-13    : causes fear, duration 4+1d4 (even if you
                               have resist fear)
                     14-25   : causes confusion, duration 1d4+4 (even
                               if you have resist confusion)
                     26-30   : polymorphs one monster
                     31-35   : magic missile
                     36-40   : confuses one monster
                     41-45   : poison ball, dam 20+level/2, radius 3
                     46-50   : ray of light
                     51-55   : lightning bolt, dam 3+((plev-5)/4)d8
                     56-60   : frost bolt, dam 5+((plev-5)/4)d8
                     61-65   : acid bolt, dam 6+((plev-5)/4),8
                     66-70   : fire bolt, dam 8+((plev-5)/4),8
                     71-75   : drain life, dam 75
                     76-80   : lightning ball, dam 30+level/2, radius 2
                     81-85   : acid ball, dam 40+level, radius 2
                     86-90   : frost ball, dam 70+level, radius 3
                     91-95   : fire ball, dam 80+level, radius 3
                     96-100  : drain life, dam 100+level
                     101-103 : earthquake, radius 12
                     104-105 : destroys area, radius 15
                     106-107 : genocide spell
                     108-109 : 120 damage to all visible monsters
                     110     : 150 damage to visible monsters, slows
                               monsters, sleeps monsters, heal 300
     Dark Bolt: darkness bolt, damage 4+((plev-5)/4)d8
     Battle Frenzy: +25 to-hit, -10 AC, +30 HP, immune to fear for
                    25+1d25 turns.  Also hastes your character for
                    1d(20+level/2)+level/2 turns
     Vampirism True: drains 300 HP from target and gives them to you
     Vampiric Branding:  attempts to make your current weapon Vampiric
     Darkness Storm: darkness ball, damage 120, radius 4
     Mass Genocide: destroys all non-unique monsters in a radius
                    20 circle. You take 1d3 damage for each monster
                    deleted


     Necronomicon
     ------------
     Death Ray: damage level*200. If (monster level)+1d20 is
                greater than 1d(player level)+1d10, the monster
                resists. Unique monsters have only a 1 in 888 chance of
                being affected. Undead and nonliving creatures always
                resist.
     Raise the Dead: 1 in 3, summons an undead (if level less than
                     48) or greater undead (otherwise) which will try
                     to kill you. 2 in 3, summons a friendly undead or
                     a friendly greater undead. If level greater than
                      24 and 1d3=1, you can get a group of undead.
     Esoteria: if 1d50 is greater than level, identifies an item.
               Otherwise, *Identifies* an item.
     Word of Death: 1d(level*3) damage to all living creatures in sight
     Evocation: 1d(level*4) damage to all monsters in sight, attempts
                to scare all monsters (power level*4) and attempts to
                banish all monsters (power level*4)
     Hellfire: ball of hellfire, damage 666, radius 3. Evil creatures
               take double damage, no resistance. Any cursed items in
               the spell radius are destroyed. You will take 50+1d50
               damage from casting this.
     Ommnicide: deletes all visible non-uniques. You will take 1d4
                damage for each monster deleted, but you will gain 1
                mana point for each monster deleted. Note that this
                potentially allows your 'current spell points' to
                exceed your 'maximum spell points' id the number of
                monsters deleted is larger than the number of spell
                points required to cast the spell.  However, any such
                excess is capped so that you may never have more than
                twice your maximum spell points.
     Wraithform: for 1d(level/2)+level/2 turns, you can pass through
                 walls and are invulnerable.

=== Class Spell Fail Rates ===

--- MAGE ---

For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.

Death Mage:               Level  Mana  Fail

Detect Unlife             1      1     25
Malediction               2      2     25
Detect Evil               2      2     25
Stinking Cloud            3      3     27
Black Sleep               5      5     30
Resist Poison             7      10    75
Horrify                   9      9     30
Enslave the Undead        10     10    30
Orb of Entropy            12     12    40
Nether Bolt               13     12    30
Terror                    18     15    50
Vampiric Drain            23     20    60
Poison Brand              30     75    50
Dispel Good               33     35    60
Genocide                  37     25    95
Restore Life              45     50    95
Berserk                   10     20    80
Invoke Spirits            10     15    80
Dark Bolt                 11     11    30
Battle Frenzy             30     25    75
Vampirism True            33     35    60
Vampiric Branding         33     90    70
Darkness Storm            40     40    70
Mass Genocide             40     75    80
Death Ray                 20     20    75
Raise the Dead            25     66    95
Esoteria                  30     40    95
Word of Death             33     35    70
Evocation                 37     35    80
Hellfire                  42     120   95
Ommnicide                 45     100   90
Wraithform                47     100   90

--- PRIEST ---

For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.

Death Priest:             Level  Mana  Fail

Detect Unlife             1      1     25
Malediction               2      2     25
Detect Evil               3      3     25
Stinking Cloud            5      4     27
Black Sleep               7      7     30
Resist Poison             9      11    75
Horrify                   11     11    30
Enslave the Undead        12     12    30
Orb of Entropy            14     14    40
Nether Bolt               16     16    30
Terror                    21     20    50
Vampiric Drain            25     24    60
Poison Brand              33     75    90
Dispel Good               35     35    60
Genocide                  40     30    95
Restore Life              50     52    95
Berserk                   13     20    80
Invoke Spirits            13     15    80
Dark Bolt                 14     15    30
Battle Frenzy             33     33    70
Vampirism True            35     35    60
Vampiric Branding         35     95    70
Darkness Storm            44     44    80
Mass Genocide             45     75    80
Death Ray                 25     25    75
Raise the Dead            30     75    95
Esoteria                  35     45    95
Word of Death             40     40    70
Evocation                 42     40    80
Hellfire                  48     125   95
Ommnicide                 49     100   90
Wraithform                50     111   90

--- ROGUE ---

For each level beyond the minimum, the failure rate will decrease by 3%.
High INT will also decrease the failure rate, to a minimum of 5%.

Death Rogue:              Level  Mana  Fail

Detect Unlife             5      3     40
Malediction               7      4     40
Detect Evil               9      5     50
Stinking Cloud            13     7     60
Black Sleep               15     7     80
Resist Poison             17     15    80
Horrify                   19     17    30
Enslave the Undead        19     19    30
Orb of Entropy            21     21    60
Nether Bolt               23     23    75
Terror                    27     25    75
Vampiric Drain            30     30    75
Poison Brand              35     35    75
Dispel Good               45     45    60
Genocide                  XXXXXXX
Restore Life              XXXXXXX
Berserk                   20     25    80
Invoke Spirits            23     20    40
Dark Bolt                 28     28    75
Battle Frenzy             32     32    80
Vampirism True            46     45    75
Vampiric Branding         45     100   90
Darkness Storm            50     50    75
Mass Genocide             XXXXXXX
Death Ray                 30     30    80
Raise the Dead            31     80    80
Esoteria                  32     40    90
Word of Death             XXXXXXX
Evocation                 XXXXXXX
Hellfire                  XXXXXXX
Ommnicide                 XXXXXXX
Wraithform                50     125   90

--- RANGER ---

The failure rate decreases 3% for every level beyond the minimum,
to a minimum of 5%.  High INT decreases the failure rate as well.

Death Ranger:             Level  Mana  Fail

Detect Unlife             5      2     40
Malediction               5      3     40
Detect Evil               7      4     50
Stinking Cloud            9      5     40
Black Sleep               11     8     40
Resist Poison             17     25    75
Horrify                   19     19    50
Enslave the Undead        22     22    50
Orb of Entropy            24     24    55
Nether Bolt               26     26    50
Terror                    28     28    75
Vampiric Drain            30     30    80
Poison Brand              40     80    95
Dispel Good               45     40    60
Genocide                  XXXXXXXX
Restore Life              XXXXXXXX
Berserk                   25     30    80
Invoke Spirits            25     25    80
Dark Bolt                 27     27    40
Battle Frenzy             39     39    76
Vampirism True            45     45    80
Vampiric Branding         42     100   70
Darkness Storm            XXXXXXXX
Mass Genocide             XXXXXXXX
Death Ray                 35     35    75
Raise the Dead            38     90    80
Esoteria                  40     45    95
Word of Death             48     50    95
Evocation                 50     50    90
Hellfire                  XXXXXXXX
Ommnicide                 XXXXXXXX
Wraithform                XXXXXXXX

--- PALADIN ---

Failure rate decreases 3% for each level beyond the minimum,
to a minimum of 5%.  High WIS also decreases failure rate.

Death Paladin:            Level  Mana  Fail

Detect Unlife             1      1     25
Malediction               3      2     25
Detect Evil               4      3     25
Stinking Cloud            6      5     27
Black Sleep               8      8     30
Resist Poison             10     11    75
Horrify                   12     12    30
Enslave the Undead        15     15    40
Orb of Entropy            17     17    40
Nether Bolt               19     19    30
Terror                    23     23    50
Vampiric Drain            28     26    60
Poison Brand              35     75    90
Dispel Good               40     35    60
Genocide                  45     35    95
Restore Life              50     52    95
Berserk                   15     20    80
Invoke Spirits            15     20    80
Dark Bolt                 18     20    30
Battle Frenzy             38     38    70
Vampirism True            40     40    60
Vampiric Branding         39     100   70
Darkness Storm            48     50    80
Mass Genocide             48     75    80
Death Ray                 30     35    75
Raise the Dead            36     85    90
Esoteria                  38     45    95
Word of Death             45     45    70
Evocation                 47     45    80
Hellfire                  50     150   95
Ommnicide                 50     100   95
Wraithform                50     111   95

--- WARRIOR MAGE ---

Failure rate decreases 3% for each level beyond the minimum,
to a minimum of 5%.  High INT also reduces failure rate.

Death Warrior Mage:       Level  Mana  Fail

Detect Unlife             1      1     25
Malediction               2      2     25
Detect Evil               3      3     25
Stinking Cloud            4      4     27
Black Sleep               7      7     30
Resist Poison             9      10    75
Horrify                   10     10    30
Enslave the Undead        12     12    30
Orb of Entropy            14     14    40
Nether Bolt               16     16    30
Terror                    21     21    50
Vampiric Drain            25     25    60
Poison Brand              35     75    50
Dispel Good               40     40    60
Genocide                  44     45    95
Restore Life              48     55    95
Berserk                   10     22    80
Invoke Spirits            12     18    80
Dark Bolt                 14     18    30
Battle Frenzy             30     30    75
Vampirism True            40     40    60
Vampiric Branding         38     90    70
Darkness Storm            45     50    70
Mass Genocide             48     85    80
Death Ray                 24     24    75
Raise the Dead            33     80    75
Esoteria                  35     45    95
Word of Death             42     50    70
Evocation                 45     55    80
Hellfire                  50     135   95
Ommnicide                 50     100   95
Wraithform                50     123   95

--- MONK ---

Failure rate decreases 3% with each level beyond the minimum,
to a minimum of 5%.  High WIS will also decrease the failure rate.

Death Monk:               Level  Mana  Fail

Detect Unlife             1      1     25
Malediction               2      2     25
Detect Evil               3      3     25
Stinking Cloud            5      5     27
Black Sleep               7      7     30
Resist Poison             11     11    75
Horrify                   12     12    30
Enslave the Undead        16     16    40
Orb of Entropy            19     19    30
Nether Bolt               22     22    50
Terror                    25     25    60
Vampiric Drain            40     40    60
Poison Brand              33     80    90
Dispel Good               40     40    60
Genocide                  45     45    95
Restore Life              50     60    95
Berserk                   15     20    80
Invoke Spirits            16     16    80
Dark Bolt                 18     18    30
Battle Frenzy             35     35    75
Vampirism True            40     40    60
Vampiric Branding         42     95    70
Darkness Storm            48     50    80
Mass Genocide             49     80    80
Death Ray                 30     30    75
Raise the Dead            37     85    85
Esoteria                  38     50    95
Word of Death             44     44    70
Evocation                 46     50    80
Hellfire                  50     140   95
Ommnicide                 50     100   95
Wraithform                50     115   95

--- HIGH MAGE ---

For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.

Death High Mage:          Level  Mana  Fail

Detect Unlife             1      1     20
Malediction               1      1     20
Detect Evil               2      1     20
Stinking Cloud            2      2     20
Black Sleep               3      3     20
Resist Poison             5      9     55
Horrify                   7      7     20
Enslave the Undead        8      8     20
Orb of Entropy            10     10    30
Nether Bolt               11     10    20
Terror                    14     12    40
Vampiric Drain            20     16    50
Poison Brand              26     65    40
Dispel Good               30     30    50
Genocide                  33     30    85
Restore Life              40     40    85
Berserk                   8      15    70
Invoke Spirits            8      10    70
Dark Bolt                 9      9     20
Battle Frenzy             25     20    65
Vampirism True            30     30    50
Vampiric Branding         30     80    60
Darkness Storm            36     35    60
Mass Genocide             38     66    70
Death Ray                 16     16    65
Raise the Dead            22     60    85
Esoteria                  26     35    85
Word of Death             29     30    60
Evocation                 33     30    70
Hellfire                  39     100   85
Ommnicide                 41     85    80
Wraithform                44     75    80
Latest News
  • August 1st, 2004
    Zangband 2.7.4c has been released! See the changes list for details.
  • December 7th, 2003
    Zangband 2.7.4b has been released! See the changes list for details.
Documentation
Spoilers

zangband.org was last updated August 19, 2004 | Copyright © 2001-2004. All Rights Reserved

Kindly hosted by BleedingEdge.net Wholesale Jerseys Pretty Jerseys