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Life Magic (Spoiler)

=== Life Magic (spoiler) ===

Life magic is 'good' magic; it relies heavily on healing and
protective spells but does have a few attacking spells as well.
These are mostly used for harming and banishing foul minions of
evil.

The four magic books available to Life practitioners are:

     Book of Common Prayer
     ---------------------
     Detect Evil: detects evil monsters on map panel
     Cure Light Wounds: heal 2d10 and subtract 10 from the cut counter
     Bless: +10 to-hit, +5 AC for 12+1d12 turns
     Remove Fear: Removes your 'afraid' status
     Call Light: lights area, damage 2d(level/2) to light-
                 sensitive creatures, radius (level/10)+1
     Detect Traps and Doors: detects traps, doors, and stairs on
                             current map panel
     Cure Medium Wounds: heal 4d10 and divides the cut counter in half,
                         then subtracts 20 from it.
     Satisfy Hunger: sets hunger status to full


     High Mass
     ---------
     Remove Curse: removes normal curses from equipped items
     Cure Poison: sets poison counter to zero
     Cure Critical Wounds: heal 8d10, sets stunning and cuts to zero
     Sense Unseen: gives see invisible for 24+1d24 turns
     Holy Orb: damage 3d6+3/2 level (priests and high mages) or
               3d6+5/4 level (all others). Good creatures are immune,
               evil creatures take double damage, others resist. Any
               cursed items in the spell radius will be destroyed
     Protection from Evil: protection from evil for 3*level+1d25
                           turns. If an evil monster is of lower level
                           than you, and if 1d100+your level is greater
                           than 50, the monster will not be able to hit
                           you.
     Healing: heal 300, set stun and cuts to zero
     Glyph of Warding: sets a glyph on the floor beneath you. Monsters
                       have a (monster level) in 550 chance of breaking
                       it. Monsters cannot attack you if you are on a
                       glyph (though they can breathe or cast spells.)
                       Monsters cannot be summoned onto a glyph


     Book of the Unicorn
     -------------------
     Exorcism: damage 1d level to all undead and demons. Also attempts
               to scare all evil monsters in sight
     Dispel Curse: removes normal and heavy curses on equipment
     Dispel Undead+Demons: damage 1 to (level*3) to all visible
                           undead and demons
     Day of the Dove: charms monsters (power=level*2)
     Dispel Evil: damage 1 to (level*4) to all visible evil monsters
     Banishment: teleports all visible evil monsters away
     Holy Word: damage 1 to (level*4) to all visible evil monsters,
                heal 1000, cures fear, poison, cuts, and stun.
     Warding True: creates glyphs in all adjacent squares and under
                   the player


     Blessings of the Grail
     ----------------------
     Heroism: +12 to-hit, +10 max HP, heal 10, remove fear, fear
              immunity for 25+1d25 turns
     Prayer: +10 to-hit, +5 AC for 48+1d48 turns
     Bless Weapon: adds "blessed" flag to wielded weapon. Artifacts may
                   either become blessed or be disenchanted.
     Restoration: restores all stats and experience
     Healing True: heal 2000, cures stun and cuts
     Holy Vision: *Identifies* an item
     Divine Intervention: creates a radius 1, damage 777 ball of
                          holy fire centered on you, then causes 1d
                          (level*4) damage to all monsters in sight.
                          Attempts to slow, confuse, stun, scare, and
                          freeze all monsters in sight. Summons a pet
                          angel (or group of angels) of a level up to
                          your own. Makes you berserk for 25+1d25
                          turns. Heals 300, cures fear, and gives +10
                          to speed for level+1d(20+level) turns unless
                          you're already hasted.
     Holy Invulnerability: (almost) immune to all damage for 7+1d7
                           turns. Monsters have a 1 in 13 chance of
                           getting past your shield.


=== Spell Failure Rate Spoilers ===

--- MAGE ---

For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.

Life Mage:                Level  Mana  Fail

Detect Evil               1      1     30
Cure Light Wounds         3      2     35
Bless                     4      3     35
Remove Fear               5      5     35
Call Light                7      7     35
Detect Traps/Doors        9      8     40
Cure Medium Wounds        12     12    40
Satisfy Hunger            15     14    45
Remove Curse              16     16    45
Cure Poison               17     17    50
Cure Critical Wounds      18     18    50
Sense Unseen              19     19    50
Holy Orb                  20     20    50
Protection from Evil      23     23    50
Healing                   30     30    55
Glyph of Warding          35     70    75
Exorcism                  26     30    50
Dispel Curse              28     25    70
Dispel Undead+Demons      33     33    60
Day of the Dove           35     35    60
Dispel Evil               35     35    70
Banishment                35     55    80
Holy Word                 39     40    80
Warding True              46     70    80
Heroism                    9      9    50
Prayer                    25     25    50
Bless Weapon              35     85    80
Restoration               42    100    80
Healing True              45     90    80
Holy Vision               48     50    80
Divine Intervention       49    100    80
Holy Invulnerability      50    100    80

--- PRIEST ---

For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.

Life Priest:              Level  Mana  Fail

Detect Evil               1      1     10
Cure Light Wounds         1      2     15
Bless                     1      2     20
Remove Fear               3      2     25
Call Light                3      3     27
Detect Traps/Doors        4      4     28
Cure Medium Wounds        5      4     32
Satisfy Hunger            7      5     38
Remove Curse              7      6     38
Cure Poison               9      6     38
Cure Critical Wounds      9      7     40
Sense Unseen              10     8     38
Holy Orb                  10     8     40
Protection from Evil      11     8     42
Healing                   20     16    60
Glyph of Warding          33     55    90
Exorcism                  15     14    50
Dispel Curse              16     14    80
Dispel Undead+Demons      17     14    55
Day of the Dove           24     20    55
Dispel Evil               25     20    70
Banishment                25     25    80
Holy Word                 39     32    95
Warding True              44     44    80
Heroism                   5      5     50
Prayer                    15     14    50
Bless Weapon              30     50    80
Restoration               35     70    90
Healing True              40     50    80
Holy Vision               40     40    80
Divine Intervention       42     90    85
Holy Invulnerability      45     90    85

--- Paladin ---

Failure rate decreases 3% for each level beyond the minimum,
to a minimum of 5%.  High WIS also decreases failure rate.

Life Paladin:             Level  Mana  Fail

Detect Evil               1      1     30
Cure Light Wounds         2      2     35
Bless                     3      3     35
Remove Fear               4      3     35
Call Light                5      4     35
Detect Traps/Doors        8      5     40
Cure Medium Wounds        11     9     40
Satisfy Hunger            13     10    45
Remove Curse              14     11    45
Cure Poison               15     15    50
Cure Critical Wounds      17     15    50
Sense Unseen              18     15    50
Holy Orb                  18     15    50
Protection from Evil      19     15    50
Healing                   30     25    55
Glyph of Warding          35     70    75
Exorcism                  25     22    50
Dispel Curse              28     24    70
Dispel Undead+Demons      30     25    60
Day of the Dove           33     30    60
Dispel Evil               35     32    70
Banishment                35     55    80
Holy Word                 39     38    80
Warding True              46     60    80
Heroism                   9      9     50
Prayer                    25     20    50
Bless Weapon              35     65    80
Restoration               40     80    80
Healing True              45     80    80
Holy Vision               45     45    80
Divine Intervention       48     100   90
Holy Invulnerability      50     100   80

--- WARRIOR MAGE ---

Failure rate decreases 3% for each level beyond the minimum,
to a minimum of 5%.  High INT also reduces failure rate.

Life Warrior Mage:        Level  Mana  Fail

Detect Evil               2      2     30
Cure Light Wounds         4      4     35
Bless                     5      5     35
Remove Fear               6      6     35
Call Light                8      8     35
Detect Traps/Doors        9      9     40
Cure Medium Wounds        14     14    40
Satisfy Hunger            16     16    45
Remove Curse              18     18    45
Cure Poison               20     20    50
Cure Critical Wounds      22     22    50
Sense Unseen              24     24    50
Holy Orb                  26     26    50
Protection from Evil      28     28    50
Healing                   33     33    55
Glyph of Warding          40     70    75
Exorcism                  28     28    50
Dispel Curse              30     30    70
Dispel Undead+Demons      34     34    60
Day of the Dove           36     36    60
Dispel Evil               38     38    70
Banishment                42     55    80
Holy Word                 45     45    80
Warding True              50     70    80
Heroism                   10     10    50
Prayer                    28     28    50
Bless Weapon              38     85    80
Restoration               45     90    80
Healing True              46     90    80
Holy Vision               48     50    80
Divine Intervention       49     100   90
Holy Invulnerability      50     100   80

--- MONK ---

Failure rate decreases 3% with each level beyond the minimum,
to a minimum of 5%.  High WIS will also decrease the failure rate.

Life Monk:                Level  Mana  Fail

Detect Evil               1      1     30
Cure Light Wounds         2      2     35
Bless                     3      3     35
Remove Fear               4      4     35
Call Light                5      5     35
Detect Traps/Doors        8      6     40
Cure Medium Wounds        11     10    40
Satisfy Hunger            13     12    45
Remove Curse              15     12    45
Cure Poison               16     15    50
Cure Critical Wounds      17     15    50
Sense Unseen              18     16    50
Holy Orb                  19     16    50
Protection from Evil      20     18    50
Healing                   30     25    55
Glyph of Warding          35     70    75
Exorcism                  26     26    50
Dispel Curse              28     28    70
Dispel Undead+Demons      32     32    60
Day of the Dove           36     35    60
Dispel Evil               38     35    70
Banishment                40     60    80
Holy Word                 45     45    80
Warding True              48     64    80
Heroism                   10     10    50
Prayer                    25     25    50
Bless Weapon              40     65    80
Restoration               44     84    80
Healing True              46     64    80
Holy Vision               48     40    80
Divine Intervention       49     100   90
Holy Invulnerability      50     100   80

--- HIGH MAGE ---

For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.

Life High Mage:           Level  Mana  Fail

Detect Evil               1      1     20
Cure Light Wounds         2      2     25
Bless                     3      3     25
Remove Fear               4      4     25
Call Light                5      5     25
Detect Traps/Doors        6      5     30
Cure Medium Wounds        9      9     30
Satisfy Hunger            12     10    35
Remove Curse              14     12    35
Cure Poison               15     14    40
Cure Critical Wounds      15     15    40
Sense Unseen              17     15    40
Holy Orb                  19     17    40
Protection from Evil      21     19    40
Healing                   25     25    45
Glyph of Warding          30     50    55
Exorcism                  20     20    40
Dispel Curse              24     24    60
Dispel Undead+Demons      30     30    50
Day of the Dove           31     30    50
Dispel Evil               32     30    60
Banishment                33     40    60
Holy Word                 35     35    60
Warding True              40     70    70
Heroism                   5      5     40
Prayer                    20     20    40
Bless Weapon              30     70    60
Restoration               40     80    60
Healing True              42     75    60
Holy Vision               45     40    60
Divine Intervention       47     90    70
Holy Invulnerability      49     90    70
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