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Racial Powers (Spoiler)

=== Racial Powers (spoiler) ===

Many of the races in Zangband posses special, racial powers. The
powers vary from race to race and can be accessed by pressing 'U'
or 'O' from the original and roguelike keysets respectively.

Race       Lvl   Cost  Stat  Diff.  Effect
-----------------------------------------------------------------------
Amberite    30    50    Int   50    Shadow Shifting - recreates the
                                    level
Amberite    40    75    Wis   50    Pattern Mindwalking - Restores
                                    drained stats and experience,
                                    removes fear and blindness, heals
                                    cuts, stuns, poison, and
                                    hallucination
Barbarian    8    10    Wis    6    Remove fear, give heroism for
 (Warrior)                          10+random(level) turns, heal 30
Barbarian    8    10    Wis   12    Remove fear, give heroism for
 (Other)                            10+random(level) turns, heal 30
Cyclops     20    15    Str   12    Throw a boulder - fires a missile
                                    that does (3*level)/2 damage
Dark-Elf     2     2    Int    9    Fires magic missile, 10% chance of
                                    beaming, damage (3+(level-1)/5)d4
Draconian    1   lvl    Con   12    See below
Dwarf        5     5    Wis   12    Detect traps, doors and stairs
Gnome        5 5+lvl/5  Int   12    Teleport 10+level squares.
Golem       20    15    Con    8    Stone skin - increase AC for
                                    30+random(20) turns
Half-Giant  20    10    Str   12    Stone to mud
Half-Ogre   25    35    Int   15    Set an Explosive Rune (same as the
                                    Sorcery spell)
Half-Orc     3     5    Wis    5    Remove fear
 (Warrior)
Half-Orc     3     5    Wis   10    Remove fear
 (Other)
Half-Titan  35    20    Int   12    Probing
Half-Troll  10    12    Wis    6    Remove fear, give heroism for
 (Warrior)                          10+random(level) turns, heal 30
Half-Troll  10    12    Wis   12    Remove fear, give heroism for
 (Other)                            10+random(level) turns, heal 30
Hobbit      15    10    Int   10    Create a food ration and drop it
                                    near the player
Imp          9    15    Wis   15    Below level 30, this fires a fire
                                    bolt, otherwise a radius-2 fire
                                    ball. Damage equal to player level
Klackon      9     9    Dex   14    Below level 25, this fires an acid
                                    bolt, otherwise a radius-2 acid
                                    ball. Damage equal to player level
Kobold      12     8    Dex   14    Poison bolt, damage same as level
Mindflayer  15    12    Int   15    Mind blast, also attempts to scare,
                                    confuse, stun or sleep the target
Nibelung    10     5    Wis   10    Detect traps, doors and stairs
Skeleton    30    30    Wis   18    Restore drained experience
Spectre      4     6    Int    3    Try to scare a monster
Sprite      12    12    Int   15    Below level 25, sleep monsters
                                    around you. Otherwise, sleep all
                                    monsters in line of sight
Vampire      2 1+lvl/3  Con    9    Steal life from the target monster
                                    dam = lev+random(lev)*max(1,lev/10)
                                    and heal the same amount, unless
                                    the player is Full (or Gorged). You
                                    gain 150 nutrition points per hp
                                    drained (a food ration is 5000).
                                    You do gain nutrition when Full,
                                    but cannot become Gorged using this
Yeek        15    15    Wis   10    Tries to scare one monster
Zombie      30    30    Wis   18    Restore drained experience


--- Draconian breath attack ---

There is a (level)% chance that the breath is a class-dependent
special breath. Otherwise, you get a fire breath (2/3 of the time)
or a cold breath (1/3 of the time). All breaths are ball spells
with a radius of 1+level/15, and damage 2*level.

Each class has two special, class-dependent attacks. The first has
a 2/3 chance of occuring and the second a 1/3 chance. The special
breath attacks are:


Class             1st Attack           2nd Attack
-----------------------------------------------------
Warrior           Shards               The Elements
Mage              Disenchantment       Mana
Priest            Holy Fire            Hell Fire
Rogue             Poison               Darkness.
Ranger            Shards               The elements
Paladin           Holy Fire            Hell Fire
Warrior-Mage      Disenchantment       Mana
Chaos Warrior     Confusion            Chaos
Monk              Confusion            Sound
Mindcrafter       Confusion            Mental Energy
High Mage         Disenchantment       Mana


Note: Holy Fire - (dam*2 vs evil, good are immune, others resist)
      Hellfire  - (dam*2 vs evil)

Note: The mindcrafter's mental energy breath attack will be resisted by
      mindless creatures and psi damage can backlash if used against
      high demons and undead.
Latest News
  • August 1st, 2004
    Zangband 2.7.4c has been released! See the changes list for details.
  • December 7th, 2003
    Zangband 2.7.4b has been released! See the changes list for details.
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